Cover image for Video game of the year : a year-by-year guide to the best, boldest, and most bizarre games from every year since 1977
Title:
Video game of the year : a year-by-year guide to the best, boldest, and most bizarre games from every year since 1977 / Jordan Minor.
Author/Creator:
Publication:
New York : Abrams Image, 2023.
Physical description:
295 pages : illustrations (colour) ; 23 cm.
Contents:
1977, Pong – 1978, Space Invaders -- 1979, Speed Freak -- 1980, Pac-Man -- 1981, Donkey Kong -- 1982, Pitfall! -- 1983, Dragon's Lair -- 1984, Tetris -- 1985, Super Mario Bros. -- 1986, Dragon Quest -- 1987, The Legend of Zelda -- 1988, Mega Man 2 -- 1989, SimCity -- 1990, The Secret of Monkey Island -- 1991, Sonic the Hedgehog -- 1992, Wolfenstein -- 1993, NBA Jam -- 1994, Super Street Fighter II Turbo -- 1995, Donkey Kong Country 2 -- 1996, Super Mario 64 -- 1997, Final Fantasy VII -- 1998, Metal Gear Solid -- 1999, System Shock 2 -- 2000, Half-life Counter-strike -- 2001, Halo: Combat Evolved -- 2002, Grand Theft Auto: Vice City -- 2003, The Legend of Zelda: The Wind Waker -- 2004, World of Warcraft -- 2005, Resident Evil 4 -- 2006, Wii Sports -- 2007, Rock Band -- 2008, Spore -- 2009, Uncharted 2: Among the Thieves -- 2010, Super MEat Boy -- 2011, Minecraft -- 2012, The Walking Dead -- 2013, Depression Quest -- 2014, Destiny -- 2015, The Witcher 3: Wild Hunt -- 2016, Pokemon Go -- 2017, Fortnite -- 2018, Super Smash Bros. Ultimate -- 2019, Sekiro: Shadows Die Twice -- 2020, Animal Crossing: New Horizon -- 2021 Co-op: Bonus Round -- 2022, The Stanley Parable Ultra Deluxe.
Summary:
For each of the 40 years of video game history, there is a defining game, a game that captured the zeitgeist and left a legacy for all games that followed. Through a series of entertaining, informative, and opinionated critical essays, author and tech journalist Jordan Minor investigates, in chronological order, the innovative, genre-bending, and earth-shattering games from 1977 through 2022. Minor explores development stories, critical reception, and legacy, and also looks at how gaming intersects with and eventually influences society at large while reveling in how uniquely and delightfully bizarre even the most famous games tend to be.
ISBN:
9781419762055 (paperback)

1419762052 (paperback)
Record ID:
SD_ILS:1420091